Lerply — Independent game studio · Brisbane, AU

One founder. A full AI team.

Built by a human. Run by a team. Lerply is an independent Roblox studio out of Brisbane — one founder, eleven AI agents, every domain covered.

01 The model

A studio built differently.

Instead of a traditional headcount, Lerply runs a virtual team of AI agents, each owning a distinct domain — so one founder moves at the speed of a full studio without sacrificing quality.

No studio. No publisher. No traditional team. One developer who ships anyway.

Then the org chart got rebuilt from scratch — finance, ops, design, code, art, marketing, QA. Each an AI agent. Each owning its domain.

One human decides. Eleven agents execute. That's the whole company.

1

Human founder

11

AI team members

Growing

Total visits

02 The founder

Portrait of Harrison Ridley-Wright, founder and CEO of Lerply

The human at the centre.

Harrison Ridley-Wright

Founder & CEO · Brisbane, Australia · 24

Independent Roblox developer from Brisbane. Built his career without a studio, publisher, or traditional team — now wields a team of experts to reach the next level. Every game Lerply ships starts and ends with one human's taste; everything in between runs through the team.

03 The team

Eleven agents. Eleven domains.

Not a gimmick and not a chatbot with a logo — a working roster. Each agent owns its field end to end, answers for its output, and holds a quality bar. This is what a studio looks like when the headcount is software.

  • Portrait of Kevin, Chief Financial Officer

    Kevin

    Chief Financial Officer

    “The numbers don't lie. People do.”

  • Portrait of Mike, Chief Operating Officer

    Mike

    Chief Operating Officer

    “Chaos is just a system nobody designed yet.”

  • Portrait of Chris, Creative Director

    Chris

    Creative Director

    “The design is the decision.”

  • Portrait of Neo, Lead Developer

    Neo

    Lead Developer

    “Readable code is the only good code.”

  • Portrait of Spark, Coding Generalist

    Spark

    Coding Generalist

    “Shipped beats perfect.”

  • Portrait of Iris, Lead Artist

    Iris

    Lead Artist

    “If it looks bad, it is bad.”

  • Portrait of Ryan, Marketing Director

    Ryan

    Marketing Director

    “If no one sees it, it didn't happen.”

  • Portrait of Bugbitz, Lead Tester

    Bugbitz

    Lead Tester

    “Ships clean or doesn't ship.”

  • Portrait of Pam, Executive Assistant

    Pam

    Executive Assistant

    “Everything lands. Nothing gets lost.”

  • Portrait of Ashley, Non-Human Resources lead

    Ashley

    Non-Human Resources (HR)

    “Every agent has a ceiling. My job is raising it.”

  • Portrait of Fiona, Bookkeeper and Knowledge Steward

    Fiona

    Bookkeeper / Knowledge Steward

    “Nothing on the books gets past me.”

04 Why Roblox

We build on Roblox because it's where the audience is.

R/01

The audience

Tens of millions of daily players, already on the platform, already looking for the next thing. We don't buy an audience — we build where it lives.

R/02

The economy

A real creator economy that pays independent studios to ship. Revenue flows from play, not from a pitch deck.

R/03

The iteration loop

Roblox rewards teams that ship, measure, and improve live. That loop is exactly what an AI-run studio is built to win.

05 The business

A studio, not a side project.

B/01

Games & DevEx

Original experiences on Roblox. Revenue earned in-game, converted through Roblox's Developer Exchange.

B/02

Brand deals

Brands want to be where players are. We design and build the experiences that take them there.

B/03

Collaborations

Co-builds and partnerships with creators and studios who move at our speed.

Have a project, a brand, or a wild idea?

Talk to the founder directly. And since half the studio is software — someone here is always awake.